
Brock McF
Caldari Einherjar Rising
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Posted - 2007.10.23 19:48:00 -
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Originally by: Enkryption Edited by: Enkryption on 23/10/2007 08:50:47 1. What do you use your carrier for? Name all the activities you use it for (ALL activities).
Hauling, POS defense, Hot Drop'n, and locking systems down.
Originally by: Enkryption
2. How much support do you feel you should need when you field your carrier for combat when going against a gang of 3? A gang of 5? A gang of 10? A gang of 50?
I've killed carriers that had more then 3 ships for support, We only field our carriers if we have tacklers (2+inties/dictors) and damage (more then 1000dps). Mostly 5+ BS 30+ gang before we ever even start cyno'ing in carriers. Locking down systems and expecting blobs we have 50+ support and usually 5-10 carriers on standby.
Originally by: Enkryption
3. Do you think you should be able to go 1 vs 5 and win? How about 1 v 10? In other words, how many people do you believe you should be able to kill alone taking ship types into consideration. How many BS/BC's/Cruisers/Etc?
I don't SOLO in any ship anymore, except maybe a domi. We hunt for carriers that think they can 1v5. So easy to damp,scram, and send in the cavalry.
Originally by: Enkryption
4. Do you believe that you should be able to kill a large amount of ships simply because you spent a lot of money and skill time for the ship, regardless of it's designed role (this does not just include carriers)?
No, I would like capitals to be used to defeat the _BLOB_ not create it. We have BS for fighting, capitals play a different role. They should however be able to defend themselves when they get caught in those rare circumstances.
Originally by: Enkryption
5. Do you believe carriers have too little (solo) firepower, too much, or just enough?
I think carriers need a HUGE buff, as it stands they are only good in large blobs, and moms are good in lowsec. That is about it. You cyno in a few carriers expect the battle to keep escalating with more and more capitals _BLOBING_ you.
Originally by: Enkryption
6. What do you believe a carriers role is?
Right now, DOMI mk2. Fix Triage and maybe it would be a better logistics ship. Add a clone vat and you change things completely. I like Cyno'ing and fighting with a carrier, problem is they attract _BLOBS_ mostly.
Originally by: Enkryption
7. Do you believe the carrier achieves this role through it's current abilities?
Black-ops seems to achieve it better. Supercaps are good "scare tactics" but carriers are big big targets. They are good at spider tanking and soaking up damage, a bs fleet is better for damage, and dreads kill the POS.
Originally by: Enkryption
8. What would you change about the carrier if this drone change came into effect? Increased Repair Range? Increased Repair Amount? A Triage buff to allow control of the 5 fighters/drones you're able to deploy? The ability to control 5 additional fighters/drones if Triage Mode is activated? Less Cap needed for self rep/remote rep? (add what you believe would be a change worthy of the suggested drone change)
Triage needs to be fixed first and foremost. The drone changes wont fix anything. It will be more headache for carrier pilots and front lining them will be unproductive. I don't think we need another frontline _BLOB_ ship tbh, we need something that allows smaller forces to be mobile. I personally would like a "bandwidth" for cyno jump bridge, Black-ops smallest (cloak ships only), carrier small(3BS bandwidth so a mix of cruisers and bc), Mothership normal (10BS bandwidth), Titan large (50+BS bandwidth). Make these _ANTIBLOB_ ships so small groups can move around. Static gates + static POS + _BLOB_ creates the game play we have today.
[ENH]Brock
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